![]() However, in the heat of a difficult battle, the mistakes made by the A.I. Luckily, you can assume control of any character during a battle and/or switch the commands given to the A.I. They either go overboard using special techniques/healing and thereby wasting precious MP, or melee characters will fail to use a healing item and instead fight an enemy to the death. You are able to direct the strategy of each party member with instructions like "Attack with all you've got," "Save your special arts!" or "Focus on healing friends!" These commands usually leave your party members with a one-track mind. That leaves the other three in your party in the hands of the computer. The player can only directly control one character in battle. The only gameplay problem I had was with the A.I. The only interruption to the non-stop action is when magic or an item is being used – the game pauses for you so you can make your selection and there's a casting time where your character becomes vulnerable. Basic attacks can be used an unlimited amount of times, while spells and techniques usage are limited by MP. You still encounter enemies randomly on the world map screen and dungeons, but the fighting itself feels like an action title. Instead of utilizing a turn-based system, SO: FD grants each character the freedom to do whatever they please in battle. As stated in my preview, the battle system is superb. Those who have played the sequel Star Ocean: The Second Story on the original PlayStation will feel right at home. We'll start with the gameplay, by far my favorite facet of SO: FD.
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